
They have become a threat to the marine shipments of provisions that the Hamlet relies on. The ancient fishmen that lived there were roused by the activity around their home, making it a habit to sink and kill any sailors that comes near their domain. The Ancestor once used the Cove as a means to deliver some of his more controversial artifacts, as well as a location to perform his pacts with the ancient beings in the water when money was scarce. Now, the road leading to the town is blighted with a fungal infestation that has taken over the ecosystem, hiding the hordes of zombified victims under the control of the fungus being spread by the witches that serve under The Hag. When the Ancestor banished The Hag to the Weald after being disgusted by her appearance, she began to use her discovery of an odd, parasitic fungus to transform the woodland into something more sinister. The Warrens are now home to the descendants of those experiments called The Swine, a primitive warrior race of pig men whose only desire is to butcher and feed on any human they can get their hooved claws on. While the Ancestor was trying his hand at blood rituals, he used the ancient Warrens as a dumping grounds for his failures and underwhelming results.

6 characters, and if you do, you cannot abandon the quest. You can only enter the Darkest Dungeon with a party of Lv. The former halls and seat of the Ancestors power, the Ruins are now a black, shifting maze of. Now, rumbling halls of the Ruins are overrun by Undead and a group of Cultists have also stake a claim on the Ruins as they listen to the gibbering ravings and terrible predictions of their Blind Prophet. Ruins is the first dungeon that may be explored by new players. The Ruins is the first dungeon that can be explored. There they desecrated the graves of the soldiers and nobles that once served there, and brought them back as a mindless skeletal horde to serve as their undead army. Bandits, Cultists, giant bugs, the undead, and other nightmarish abominations lurking in the shadows, can all be found stalling your progress.Īfter the Ancestor's short-sighted revival of the powerful Necromancer and his Apprentices he had just killed, they moved into the Ruins that once housed your family’s lineage.

Forced interaction with quirks: Kleptomaniac, Hylomania, Plutomania, Corvid's Curiosity, Compulsive, Curios Discarded Pack. In contrast to the other locations in the game, there are no single-type enemies here (like Unholy for Ruins, or Eldritch for Cove), meaning that character classes wont have any advantage here. These foes don't stick to one dungeon, instead preferring to wander around the Estate, and as such, can be encountered in all four main dungeons. Common Curios (That you can find in each location) These curios you can find in 4 common locations (Ruins, Warrens, Weald, Cove). 112 Next Locations Warrens Prev Locations Ruins Weald is the second location unlocked for the player.
