

If you need any help understanding what specific audio tools do or how to use them let me know.ĮDIT: Also Wickiemedia is a great resource on understand audio editing. Therefore, when you Google how to do something you'll get two very different answers. The hard part sometimes is that the audio engineering community disagrees with how things should be done. However, once you learn what the tools do and how to use them it becomes much easier. Not a problem at all! Audio editing is something that is very daunting and can be a bit confusing when you first start out. Games where you only have music going on in the background probably don't need compression. This makes it both easier to mix with your mic audio as well as easier to hear the quieter sounds (like footsteps, reloads, grenade pins, etc). Games like Counter-Strike where you have loud gunshots and quiet footsteps can be a good candidate for compression because it makes your game audio a more consistent volume. You definitely can compress your game audio, and some people do. This, effectively, makes louder sounds quieter and quiet sounds louder. When you use a Compressor you reduce the dynamic range (difference between the loudest and quietest peak) by reducing the volume of any sounds louder than a set threshold by a certain ratio. When you Normalize you adjust all of the track's volume by a fixed amount. However, you should not see any degradation in quality from Normalizing.Īh, you got "Normalize" and "Compressor" mixed up.
#Youtube normalize volume pro#
i generally edit my mic audio and then adjust the volume of my game audio in Adobe Premiere Pro CC until I get a good mix. FREE Sound Normalizer is fully automatic and automagically adjust all Youtube videos to the same sound-level. I don't personally Normalize my game audio. If you are normalizing it to -20 dB right away then that should be fine. If you are Normalizing the game audio to -1 dB and then reducing it in post to -20 dB then you could have done that in one step. Let's say you want the game audio at -20 dB. However, audio normalization only refers to a single specific point within the audio track. Now, should you normalize your game audio? That depends on what are you trying to achieve. With Audacity’s Loudness Normalization effect, ensure that perceived loudness is selected, then the selected audio will be correctly normalized to the specified level. The people who tell you that normalizing their audio ruined it did it wrong. Normalizes the sound level of all Youtube videos. Digital volume adjustments are considered lossless as long as you do not go above 0 dB and start clipping. It takes the loudest peak in your audio and increases/decreases the volume of the entire track in order to have that peak reach a certain threshold. First off, the Normalize tool is a linear digital volume adjustment.
